AI Insights · Timothy · April 2025
Top 5 Entertainment Mascot Games Performance in Kenya Q1 2025
Explore the performance of the top 5 entertainment mascot games in Kenya during Q1 2025, with insights into downloads, revenue, and active users.
In the first quarter of 2025, the top entertainment mascot games in Kenya demonstrated varied performance across downloads, revenue, and active users. Here's a closer look at how these apps fared based on data from Sensor Tower.
Sonic Dash: Fun Endless Runner by SEGA showed a notable fluctuation in weekly downloads, starting at over 10K in early January and closing the quarter with approximately 4.8K. Revenue peaked at $30 in the first week of January before stabilizing around $1 by March. Active users began at 52.8K, dipping mid-quarter, but rebounded to 44.9K by the end of March.
Sonic Forces: Run Battle Game also from SEGA, experienced a steady weekly revenue, reaching a high of $40 mid-January. Downloads fluctuated, starting at 4.8K and settling at 2.3K by quarter's end. Active users remained relatively stable, finishing with a slight increase to 4.6K.
Sonic Dash 2: Sonic Boom, another SEGA title, saw weekly revenue peak at $24 in January, with downloads decreasing from 4.9K to 1.4K. Active users showed a downward trend, ending the quarter at 8K.
Minion Rush: Running game by Gameloft had a revenue peak of $13 in early February. Downloads were modest, with a significant rise to 1.8K in late March. Active users increased from 1.6K to 3.6K by the quarter's end.
Hello Kitty Nail Salon from Budge Studios showed minimal revenue activity, with a one-time peak of $13 in late January. Downloads were steady, with a peak of 553 in mid-January and a decrease to 199 by the end of March. Active users peaked at 1.4K in January, tapering off to 819 by March.
For more detailed insights and data, visit Sensor Tower's platform.